PREAMBLE:
We the Gamers of the University of Chicago, in order to form a Registered Student
Organization, establish randomness, ensure continued play, provide or the common
enjoyment, promote the general welfare, and ensure the blessings of the Game
Master to ourselves and future generations do ordain and establish this Constitution
of the Gamers on Campus of the University of Chicago.
1. Name:
2. Purposes:
3. Membership:
4. Meetings:
5. Officers:
6. Officials:
7. Records:
8. The Game Closet:
9. Privileges of Members:
10. Duties of Members:
11. Amendment Procedures:
Appendices:
|
d% roll
|
method used
|
| d 01-20 | Election: Democratic election at a regular meeting by a quorum of members. Ballots are to be secret only if requested; otherwise by a show of hands. If no one achieves a majority, a run-off election is held between the two most popular contenders. If a tie results, roll again. |
| d 21-26 | Duel: The contestants duel with their choice of non-lethal weaponry, in an elimination tournament. If no agreement can be reached about the dueling method, or if there are an inconvenient number of candidates, roll again |
| d 27-35 | Contest: The contestants "duel" by an agreed-upon verbal means (e.g. a riddle game) in an elimination tourney; otherwise as "Duel" above. |
| d 36-45 | Virtual Duel: As Duel, above, but contestants create characters in an agreed-upon RPG system and the characters fight. This is not a tournament, but a single event. |
| d 46-66 | Game Duel: The candidates play a tournament of any board game in the Game Closet (selected by consensus or random roll among those games which the correct number can play). |
| d 67-72 | Selection: The Autocrat selects the officer. If Autocrat is the position being chosen, the outgoing Autocrat makes the selection. If s/he isn't available, roll again. |
| d 73-78 | Seniority: The candidate with the most quarters in the club wins. If equal, the candidate with most quarters in the University. If still equal, roll again. |
| d 79-99 | Random Selection: The candidates roll dice, the high roll winning the position. See Subtable 1a for the type of dice to roll. |
| d 00 | Privilege of Obsession: The candidate with the largest game collection wins. |
|
2d6
|
result
|
| 2 | all the dice in the Game closet |
| 3 | 1d4 |
| 4 | 1d8 |
| 5 | 1d12 |
| 6 | 1d20 |
| 7 | 1d100 |
| 8 | 3d6 |
| 9 | 2d6 |
| 10 | 1d6 |
| 11 | 1d10 |
| 12 | all the dice the candidates have with them (borrowing permissible, but not from the Closet) |
|
d6 roll
|
result
|
| 1 | roll once on subtable 2a and once on subtable 2b |
| 2 | roll 1d3 times on subtable 2a and once on subtable 2b |
| 3 | roll once on subtable 2a and once on subtable 2c |
| 4 | roll 1d3 times on subtable 2a and once on subtable 2c |
| 5 | roll once on subtable 2a and once on subtable 2d |
| 6 | roll 1d3 times on subtable 2a and once on subtable 2d |
|
d12
|
result
|
| 1 | Lord |
| 2 | High |
| 3 | Grand |
| 4 | Exalted |
| 5 | Supreme |
| 6 | August |
| 7 | Chief |
| 8 | First |
| 9 | Illustrious |
| 10-12 | roll twice (ignore this result after 1st time) |
|
d12
|
resulting title
|
| 1 | Executioner |
| 2 | Marshal |
| 3 | Arbiter |
| 4 | Sheriff |
| 5 | Mahdi |
| 6 | Factor |
| 7 | Warlord |
| 8 | Seneschal |
| 9 | Cardinal |
| 10 | Inquestor |
| 11 | Reeve |
| 12 | Paladin |
|
d20
|
result
|
| 1 | Baron |
| 2 | Baronet |
| 3 | Viscount |
| 4 | Count |
| 5 | Earl |
| 6 | Marquis |
| 7 | Duke |
| 8 | Arch-duke |
| 9 | Seigneur |
| 10 | Margrave |
| 11 | Khan |
| 12 | Bey |
| 13 | Emir |
| 14 | Sheikh |
| 15 | Shah |
| 16 | Sultan |
| 17 | Pasha |
| 18 | Rana |
| 19 | Daimyo |
| 20 | Satrap |
|
d20
|
result
|
| 1 | Master |
| 2 | Sovereign |
| 3 | Potentate |
| 4 | Minister |
| 5 | Chancellor |
| 6 | Magistrate |
| 7 | Peer |
| 8 | Monarch |
| 9 | Governor |
| 10 | Ruler |
| 11 | Director |
| 12 | Suzerain |
| 13 | Syndic |
| 14 | Mandarin |
| 15 | Consul |
| 16 | Keeper |
| 17 | Tribune |
| 18 | Hegemon |
| 19 | Dominarch |
| 20 | Archon |
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